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AUDIO
AS AN
ARTISAN
Romain Raynal is a composer, producer, and sound designer. He sees audio as a true driver of gameplay and storytelling, where every sound enhances the player’s immersion and emotional experience.
. His background as a live musician and music producer gives him a unique, instinctive perspective rooted in feel and intention. He regularly shares his approach through a blog, workshops, and training sessions.

RESUME
• Sound design & composition – Creating immersive soundscapes and music for narrative and interactive games (Transhumance, Need for Touring, Lavaloop, The Green Room Experiment, Witch Hunters).
• Audio integration – Experience in implementing sound for optimized immersion (FMOD, Wwise, Unity, Unreal).
•Software proficiency – Reaper, FMOD, Wwise, Unity, Unreal, Soundpaint, Kilohearts, UVI, Izotope, Kontakt.
• Professional background – Professional musician since 2011, running a sound production studio since 2017.

