# Romain Raynal - Composer, Producer & Sound Designer ## Summary Freelance game audio professional specializing in sound design and interactive music composition and implementation using Wwise and FMOD. > Romain Raynal is a Sigean-based (France) audio professional specializing in interactive sound design and music composition for video games and linear media. He bridges the gap between musical instinct and technical implementation. ## Contact Information - **Website:** https://www.romainraynal.fr - **Email:** romainraynalpro@gmail.com - **Phone:** +33 6 63 68 03 30 - **Location:** Sigean (Aude), France ## Primary Focus Game audio production with a strong emphasis on sound design and implementation. ## Profession Freelance Composer and Sound Designer ## Core Expertise - **Music:** Original score composition (exclusive, non-template), orchestral mixing, diegetic music. - **Sound Design:** Custom SFX creation, linear sound design for cinematics (Unreal Engine/Reaper), Foley. - **Technical Audio:** Advanced implementation via **Wwise** and **FMOD**. - **Engine Integration:** Unity and Unreal Engine 5. - **Education/Training:** Author of audio courses for Slope Training and technical content for Audiokinetic. ## Key Skills & Tools - **Audio Middleware:** Wwise (Certified 201), FMOD. - **DAW & Workflow:** Reaper (Advanced), Mixing & Mastering. - **Engines:** Unreal Engine 5, Unity. - **Soft Skills:** Open to feedback, iterative process, narrative-driven approach. ## Professional Experience & Projects ### Ongoing & Recent (2024-2025) - **Solasta II (Arcades Sound/Tactical Adventures):** Cinematic Sound Design (Unreal) - **Maestro (Arcades Sound / Double Jack):** Sound Designer & Mix Engineer. - **Arcade Sound (NDA AA Title):** Voice Design & Diegetic Music composition. - **Slope Training:** Trainer & Content Creator (FMOD and Unreal Engine audio courses). - **Witch Hunters (Awesome Game Concepts):** Audio Direction, Music & FMOD implementation. - **LavaLoop (Fractal Edge Music):** Sound design, Wwise integration, and Unity mixing (Game Cup 2024 Finalist). - **Need For Touring (Awesome Game Concepts/Carfooly):** Audio Direction, FMOD session setup, and full game mix. ### Past Notable Projects (2023-2024) - **Transhumance (Ukiyo Studio):** Sound design and FMOD integration in UE5. - **The Green Room Experiment (Amanclo):** Ambient sound assets and trailer music. - **Just a Guy:** Composition. ## Education & Certifications - **2022:** Degree in Film Scoring (Studio Capitale Enseignement, Paris). - **2021:** Wwise Certified (101 & 201 - Interactive Music). - **2018:** Mixing and Mastering Certification (CFSM Center, Lyon). - **Background:** Conservatory-trained musician with 15 years of freelance experience. ## Technical Philosophy Romain views audio as a core pillar of gameplay and storytelling. His style is instinctive, centered on emotional immersion, and focuses on making audio a driving force of the interactive experience rather than just a cosmetic addition. ## Also Known As - 2laprod ## Industries - Video Games - Interactive Media - Cinematics - Trailers - Linear Media